Main title sequence for a series that doesn't exist yet
Full previs to final comp in eleven weeks — lidar scans of three practical sets, an Unreal virtual-production stage, and a 40-node render farm carrying the final grade.
FERNLIGHT STUDIO
Previs, virtual production, and render-farm craft for brands, series, and products that need the impossible to look ordinary.
Full previs to final comp in eleven weeks — lidar scans of three practical sets, an Unreal virtual-production stage, and a 40-node render farm carrying the final grade.
Product film built entirely in-engine — photogrammetry scans of the physical samples, procedural material work, and a camera path locked before a single frame rendered.
Ninety-four motion states, one shared rig, a token-driven timing system so the product team could ship new screens without a re-render.
Six LED walls, one unified virtual set, and a render farm running the show live across a three-night festival — full-bleed, because this one didn't fit inside a frame.
Fernlight started as three people and a borrowed render node. The room got bigger; the standard didn't move — every frame earns its place on a screen, or it doesn't ship.
Fourteen of us across three time zones, one shared render farm, and a house rule that nothing goes out the door the director hasn't watched full-screen, sound up.