FERNLIGHT STUDIO

The light at the edge of what's still possible in-camera.

Previs, virtual production, and render-farm craft for brands, series, and products that need the impossible to look ordinary.

Scroll
Selected Work

Four projects, four render pipelines, one lighting philosophy.

Northwind Original 2026

Main title sequence for a series that doesn't exist yet

Full previs to final comp in eleven weeks — lidar scans of three practical sets, an Unreal virtual-production stage, and a 40-node render farm carrying the final grade.

Halcyon Footwear 2025

Twelve heels, one continuous take, zero reshoots

Product film built entirely in-engine — photogrammetry scans of the physical samples, procedural material work, and a camera path locked before a single frame rendered.

Vesper Bank 2025

An onboarding motion system for a bank with no branches

Ninety-four motion states, one shared rig, a token-driven timing system so the product team could ship new screens without a re-render.

Orbit Festival 2024

A stage that only exists on the screens around it

Six LED walls, one unified virtual set, and a render farm running the show live across a three-night festival — full-bleed, because this one didn't fit inside a frame.

Capabilities

What the render farm is actually doing.

  • 01 Previs & look development Camera, lighting, and material language locked before production spends a day on set.
  • 02 Virtual production LED-wall and in-engine stages built in Unreal, driven live off a tracked camera.
  • 03 Lidar & photogrammetry Physical sets and objects scanned and rebuilt to tolerances a wide shot won't forgive.
  • 04 Character rigging & animation Production rigs built for the shot list you have, not the one you started with.
  • 05 Render farm & pipeline engineering Forty nodes, version-controlled scenes, and a delivery pipeline that doesn't break on frame 4,001.
Studio

We build the shot nobody thinks is possible yet.

Fernlight started as three people and a borrowed render node. The room got bigger; the standard didn't move — every frame earns its place on a screen, or it doesn't ship.

The Room

Fourteen of us across three time zones, one shared render farm, and a house rule that nothing goes out the door the director hasn't watched full-screen, sound up.

Start a Project [email protected]

Toronto, ON·Reels on request·Booking Q4 2026